9th January Square. Scenario 011.
This didn’t go too well, my troops couldn’t hit a barn door. Even though we were losing casualties at a high rate we pushed on because victory was close. In the end the Germans held the two tall houses that we were tasked to take, and we had to pull out leaving the enemy in control of the 9th January Square.
Take Aim. Scenario 022.
We were allocated a sniper to blunt the German attack, the idea simply didn’t work. The enemy fire was horrendous, I could hear him cheering from my position. You must know how annoying it is when your enemy cheers every hit. Our supporting fire was useless. So we kept quiet and sulked. In the end the sniper had to withdraw. Yet another defeat. Maybe I don’t like this game.
Defend the Lighthouses. Scenario032.
We were allocated artillery support to help clear the two tall buildings called the Lighthouses. I was looking forward to giving the Germans a right good seeing to. They were very effective. The Germans were so shocked by the bombardment that they quickly ran away and left us finally in control of the 9th January Square. So after 2 setbacks we had a great victory and controlled the important Square. The Germans might regret that later
And so it goes on. Some troops get better capabilities, but replacements you receive for losses are worse. So your squads develop as the game progresses. So does the terrain, because a demolished building will stay demolished and you might come across it later in the campaign.
You start with Scouts, Riflemen and Machine Gunners, as the game goes on you might get Snipers Engineers and Tanks added to the pool of units you can call on. Thus your pool of potential troops grows.
I will not tell you how it finishes, but the campaign can take 15 games to complete. As you move from scenario to the next scenario you could take a different path from a previous campaign thus making the game different if you replay it.